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Concise posts exploring interesting concepts, tutorials, and small projects with practical code examples.

SpeedTree Models as High-Fidelity Synthetic Point Clouds
Learn how to transform intricate 3D tree models into high-fidelity synthetic point clouds — perfect for machine learning and advanced analysis in environmental simulations.
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UE5 LiDAR Toolkit Plugin Documentation
Scan 3D environments, capture point clouds, and export data in .xyz format. Designed for the Quixel Megascans vegetation library but integrates with most of Unreal's collision and material systems.
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